Self-explanatory when this is set to "Yes", worms will receive damage when falling from heights.About the Game Worms™: Ultimate Mayhem is the definitive 3D "Worms™" game! Load your weapons and experience a whole new dimension in destructive turn-based cartoon action! Taking the game into 3D creates all-new strategic and gameplay possibilities. If Artillery Mode is turned on, this setting gets locked in the menu and the retreat time is, by definition of the mode, automatically 0. Choosing "0" will mean no time to move away – using the Dynamite in a game style with 0 retreat time is a dangerous combination. This setting dictates how much time for movement each worm gets after using a weapon. Curiously, it also removes the Icarus Potion from the weapon list. Worms can only be moved through the use of the grappling hook or weapon knockback. When this is set to "Yes", worm movement is disabled. In this guide this setting is listed as "Cross-round Equipment" for the sake of clarity. Obviously has no effect in 1 round matches. "Additive" means unused ammo will carry over to the next round, "Limited" will make it so the game won't refill ammo between rounds, and "Normal" will simply start each player with the same starting amount of ammo each round. How the game is meant to treat leftover items in the inventory between rounds. "Full" simply refers to both landmines and oil drums being allowed to spawn. This setting controls which objects will be allowed to spawn on the map at the start of the round. The amount of health which will be given to a worm that collects a health crate. I can suggest treating this less as percentages and more as fractions or "weight".) The built-in styles will often ignore this, having a non-standard amount of total bars, ranging from 7 to 13. ( Note: When creating a custom style, the total amount of bars between each option will add up to 10, which corresponds with 100%. Health Crate - The probability of the crate being of the healing type. Mystery Crate - The probability of the crate yielding a random "mysterious" effect. Utility Crate - The probability of the game spawning the toolbox-looking crate with a utility. Weapon Crate - The probability of the crate holding a weapon. If this is set to 0%, the following 4 settings responsible for crate type probabilities are disabled. If you have more information on this, please feel free to leave it in the comments!ĭescribes the chance of the game spawning a crate inbetween turns. From what I could find (and test by myself), this refers to the game "correcting" your shots, sometimes redirecting them away from your crosshair if the game thinks it would result in more damage. Unfortunately I couldn't find too much information on this mechanic. This setting controls the length of the fuse for each mine placed on the map by the game. When this is set to "Yes", a mine factory will spawn on the map, putting more mines on the battlefield between turns. When this is set to "Yes", a number of telepads will spawn on the map, letting players travel randomly between each pad. This affects some weapons in the game, most famously the bazooka. Toggle the severity of wind conditions in the match. The "None" option is only available if Sudden Death is set to "1 Health". This setting controls the rate at which the water will climb each turn after the round timer runs out. "Draw Round" simply ends the round with a draw, leaving no one as the winner. "Raise Water" will make it so the water level will start rising on each turn. This option can (but doesn't have to) be combined with the water rising on each turn. "1 Health" sets each worm's health to 1 point. This setting decides what happens when the round timer gets to 0:00. When this is set to Yes, each turn starts with the player being able to choose a worm for free, just like they would when using the Worm Select utility. The amount of starting health for each worm in the match. Setting this to 0:00 makes the game start in Sudden Death mode. The amount of time (mm:ss) before Sudden Death kicks in. The duration of each player's turn in seconds. Self-explanatory this setting refers to the amount of rounds that will be played as part of one match under this ruleset.
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